Railroad Ink

Competitive Rules and Score

Rules

  • Board: ---Description of the board---.
  • Every piece of network rolled must be used.
  • All new pieces must connect to existing networks (connected to civilization).
  • Pieces may be rotated or flipped for money (1 per 90 degrees or 2 for a flip).
  • Roads and rail may never directly connect. Pieces with stations connect road and rail networks.
  • Every piece added to your network must be marked with the number of the current round and any rotations/flips performed.
  • --- Other Rules ---
  • --- Termination Conditions ---

Score

Each player gets their own score based on the following system:

  1. Every exit connected to a network is worth 4 points.
  2. The longest connected road is worth 1 point per tile.
  3. The longest connected rail is worth 1 point per tile.
  4. Every piece of network in the center region is worth 1 point.
  5. Every open end of road or rail incurs a 1 point penalty, even when not connected to a network.
  6. Every network incurs a 4 point penalty.

Settings

Preset Configurations
Expansions

A die configuration is a list of configuration numbers from below separated by comma's. Die configurations themselves are separated by | (pipe).

Classic Rules and Score

Rules

  • Board: the standard game board is 7x7 tiles, with a 3x3 center region. Every even outer edge is an exit, starting with a road and alternating between rail and road around the board.
  • Every piece of network rolled must be used.
  • All new pieces must connect to existing networks (connected to an exit).
  • Pieces may be rotated or flipped.
  • Roads and rail may never directly connect. Pieces with stations connect road and rail networks.
  • Every piece added to your network must be marked with the number of the current round.
  • Every round, players may add a single unique intersection of both rail, road and a station to their network, with a maximum of three total over the entire game.
  • The game lasts for 7 rounds.

Score

Each player gets their own score based on the following system:

  1. Every exit connected to a network is worth 4 points.
  2. The longest connected road is worth 1 point per tile.
  3. The longest connected rail is worth 1 point per tile.
  4. Every piece of network in the center region is worth 1 point.
  5. Every open end of road or rail incurs a 1 point penalty, even when not connected to a network.
  6. Every network incurs a 4 point penalty.